Allow a couple of minutes for the game to load on mobile devices.
Press OK to continue.
Use creativerodriguez.itch.io/codicrush if the game does not work on your tablet.
CodiCrush Game Demo v0.1 created by CreativeRodriguez.com
The entry for learning programming can be difficult.
If things continue the way they are, people will not be engaged in learning programming.
This is where CodiCrush looks to change how programming is taught by harnessing the fun of an engaging game while teaching people the basic concepts of programming and beyond.
Provide feedback to the content creators by registering to become a game tester.
Once you are done playing, you can fill out the CodiCrush.com Survey.
Instructions: Click and hold tile on desktop, swipe on mobile, slide tile to direction.
Exact Type Match: Match 3 of the same tiles. Standard Points.
Variable Match: var a = 1; or var a = "x"; is a match. Only Top to Down and Left to Right matches. Points * 2!
Function Match: fun c(b) {a} or fun c(b) {b} is a match. Only Top to Down and Left to Right matches. Points * 3!
Obstacles: The following tiles are placed to hold up your progress.
Blank Tiles: Can be moved, matched, and make bombs like a standard tile. Only matches with other Blank Tiles. 0 Points.
Concrete Tiles: Can not be moved. Match the adjacent tile to damage a Concrete Tile. Takes 3 hits to destroy.
Error Tiles: Covers a standard tile. Covers and Locks a standard tile in place and it can not be moved. Match the covered tile to damage and Error Tile. Takes 3 hits to destroy.
SlimeBot Tiles: Replaces an adjacent standard tile if not damaged. Match the adjacent tile to damage a SlimeBot Tile. Takes 3 hits to destroy.
Features in Development:
Update images for Level Select Screen
Improved Sound Effects
Animating the Sprites/Images
Specialized Tiles
Story Splash Screens
Slimebot Deadlock Loss
Debug Refill Match Error
Scheduled Updates: projected to be 15th of each month